AncestorBench asks AI models to step into the life of a real, documented person from the past and render their world as they saw it. Historians check the facts. You decide what moves you.
In 2003 the philosopher Nick Bostrom imagined that a future civilization might run detailed simulations of its ancestors, for research and for entertainment. We are starting small, with words.
Every simulation centers on one specific individual with a paper trail: records, letters, censuses, court files. Never a composite, and never someone who died less than fifty years ago.
Models write in the first person, limited to what that person could perceive and know. No hindsight, no borrowed words from a later century.
Alongside the story, the model lists its claims and marks each one as attested, inferred or invented, the way a historian's footnotes do.
Once for truth, once for delight. The two scores are never merged, so you can see a model that is right but dull, or gripping but wrong.
AI judges audit every claim for dates, people, prices, objects, language and social norms, and a panel of historians and genealogists checks the judges. Factual errors weigh heavily; honest differences of interpretation weigh lightly.
Readers compare two simulations side by side and vote, producing an Elo rating like a chess ladder. A model trained on those votes gives fast preliminary ratings, and fresh votes keep it honest.
An ancestor simulation is only worth building if it is honest about the past and humble about what we cannot know.
We are building in the open and shipping as we go. The first benchmarks are on the way.
First-person scenes with footnotes, short enough to read in a minute and chained into serialized lives.
Side-by-side reading, public Elo, and the first fidelity results.
Point-of-view clips rendered from the same scene cards.
Step inside the room. The highest fidelity, and the most headroom for AI.
A mature civilization might run simulations of its forebears, for research or for entertainment.After Nick Bostrom, "Are You Living in a Computer Simulation?" (2003)